scorch zap postings iterator nextDocNum() helper method
Refactored out a nextDocNum() helper method from Next() that future optimizations can use.
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@ -279,74 +279,26 @@ func (i *PostingsIterator) readLocation(l *Location) error {
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// Next returns the next posting on the postings list, or nil at the end
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func (i *PostingsIterator) Next() (segment.Posting, error) {
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if i.actual == nil || !i.actual.HasNext() {
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docNum, exists, err := i.nextDocNum()
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if err != nil {
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return nil, err
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}
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if !exists {
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return nil, nil
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}
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n := i.actual.Next()
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nChunk := n / i.postings.sb.chunkFactor
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allN := i.all.Next()
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allNChunk := allN / i.postings.sb.chunkFactor
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// n is the next actual hit (excluding some postings)
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// allN is the next hit in the full postings
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// if they don't match, adjust offsets to factor in item we're skipping over
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// incr the all iterator, and check again
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for allN != n {
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// in different chunks, reset offsets
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if allNChunk != nChunk {
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i.locoffset = 0
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i.offset = 0
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} else {
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if i.currChunk != nChunk || i.currChunkFreqNorm == nil {
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err := i.loadChunk(int(nChunk))
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if err != nil {
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return nil, fmt.Errorf("error loading chunk: %v", err)
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}
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}
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// read off freq/offsets even though we don't care about them
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freq, _, err := i.readFreqNorm()
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if err != nil {
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return nil, err
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}
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if i.locBitmap.Contains(allN) {
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for j := 0; j < int(freq); j++ {
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err := i.readLocation(nil)
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if err != nil {
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return nil, err
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}
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}
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}
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// in same chunk, need to account for offsets
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i.offset++
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}
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allN = i.all.Next()
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}
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if i.currChunk != nChunk || i.currChunkFreqNorm == nil {
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err := i.loadChunk(int(nChunk))
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if err != nil {
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return nil, fmt.Errorf("error loading chunk: %v", err)
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}
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}
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reuseLocs := i.next.locs // hold for reuse before struct clearing
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i.next = Posting{} // clear the struct
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rv := &i.next
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rv.docNum = uint64(n)
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rv.docNum = docNum
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var err error
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var normBits uint64
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rv.freq, normBits, err = i.readFreqNorm()
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if err != nil {
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return nil, err
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}
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rv.norm = math.Float32frombits(uint32(normBits))
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if i.locBitmap.Contains(n) {
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if i.locBitmap.Contains(uint32(docNum)) {
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// read off 'freq' locations, into reused slices
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if cap(i.nextLocs) >= int(rv.freq) {
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i.nextLocs = i.nextLocs[0:rv.freq]
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@ -370,6 +322,66 @@ func (i *PostingsIterator) Next() (segment.Posting, error) {
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return rv, nil
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}
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// nextDocNum returns the next docNum on the postings list, and also
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// sets up the currChunk / loc related fields of the iterator.
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func (i *PostingsIterator) nextDocNum() (uint64, bool, error) {
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if i.actual == nil || !i.actual.HasNext() {
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return 0, false, nil
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}
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n := i.actual.Next()
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nChunk := n / i.postings.sb.chunkFactor
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allN := i.all.Next()
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allNChunk := allN / i.postings.sb.chunkFactor
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// n is the next actual hit (excluding some postings)
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// allN is the next hit in the full postings
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// if they don't match, adjust offsets to factor in item we're skipping over
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// incr the all iterator, and check again
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for allN != n {
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// in different chunks, reset offsets
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if allNChunk != nChunk {
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i.locoffset = 0
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i.offset = 0
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} else {
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if i.currChunk != nChunk || i.currChunkFreqNorm == nil {
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err := i.loadChunk(int(nChunk))
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if err != nil {
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return 0, false, fmt.Errorf("error loading chunk: %v", err)
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}
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}
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// read off freq/offsets even though we don't care about them
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freq, _, err := i.readFreqNorm()
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if err != nil {
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return 0, false, err
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}
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if i.locBitmap.Contains(allN) {
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for j := 0; j < int(freq); j++ {
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err := i.readLocation(nil)
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if err != nil {
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return 0, false, err
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}
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}
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}
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// in same chunk, need to account for offsets
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i.offset++
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}
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allN = i.all.Next()
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}
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if i.currChunk != nChunk || i.currChunkFreqNorm == nil {
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err := i.loadChunk(int(nChunk))
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if err != nil {
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return 0, false, fmt.Errorf("error loading chunk: %v", err)
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}
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}
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return uint64(n), true, nil
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}
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// Posting is a single entry in a postings list
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type Posting struct {
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docNum uint64
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