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bleve/search/highlighter_simple.go
Marty Schoch 2968d3538a major refactor, apologies for the large commit
removed analyzers (these are now built as needed through config)
removed html chacter filter (now built as needed through config)
added missing license header
changed constructor signature of filters that cannot return errors
filter constructors that can have errors, now have Must variant which panics
change cdl2 tokenizer into filter (should only see lower-case input)
new top level index api, closes #5
refactored index tests to not rely directly on analyzers
moved query objects to top-level
new top level search api, closes #12
top score collector allows skipping results
index mapping supports _all by default, closes #3 and closes #6
index mapping supports disabled sections, closes #7
new http sub package with reusable http.Handler's, closes #22
2014-07-30 12:30:38 -04:00

158 lines
4.1 KiB
Go

// Copyright (c) 2014 Couchbase, Inc.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software distributed under the
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific language governing permissions
// and limitations under the License.
package search
import (
"container/heap"
"github.com/couchbaselabs/bleve/document"
)
const DEFAULT_SEPARATOR = "…"
type SimpleHighlighter struct {
fragmenter Fragmenter
formatter FragmentFormatter
sep string
}
func NewSimpleHighlighter() *SimpleHighlighter {
return &SimpleHighlighter{
fragmenter: NewSimpleFragmenter(),
formatter: NewANSIFragmentFormatter(),
sep: DEFAULT_SEPARATOR,
}
}
func (s *SimpleHighlighter) Fragmenter() Fragmenter {
return s.fragmenter
}
func (s *SimpleHighlighter) SetFragmenter(f Fragmenter) {
s.fragmenter = f
}
func (s *SimpleHighlighter) FragmentFormatter() FragmentFormatter {
return s.formatter
}
func (s *SimpleHighlighter) SetFragmentFormatter(f FragmentFormatter) {
s.formatter = f
}
func (s *SimpleHighlighter) Separator() string {
return s.sep
}
func (s *SimpleHighlighter) SetSeparator(sep string) {
s.sep = sep
}
func (s *SimpleHighlighter) BestFragmentInField(dm *DocumentMatch, doc *document.Document, field string) string {
fragments := s.BestFragmentsInField(dm, doc, field, 1)
if len(fragments) > 0 {
return fragments[0]
}
return ""
}
func (s *SimpleHighlighter) BestFragmentsInField(dm *DocumentMatch, doc *document.Document, field string, num int) []string {
tlm := dm.Locations[field]
orderedTermLocations := OrderTermLocations(tlm)
scorer := NewSimpleFragmentScorer(dm.Locations[field])
// score the fragments and put them into a priority queue ordered by score
fq := make(FragmentQueue, 0)
heap.Init(&fq)
for _, f := range doc.Fields {
if f.Name() == field {
fieldData := f.Value()
fragments := s.fragmenter.Fragment(fieldData, orderedTermLocations)
for _, fragment := range fragments {
scorer.Score(fragment)
heap.Push(&fq, fragment)
}
}
}
// now find the N best non-overlapping fragments
bestFragments := make([]*Fragment, 0)
if len(fq) > 0 {
candidate := heap.Pop(&fq)
OUTER:
for candidate != nil && len(bestFragments) < num {
// see if this overlaps with any of the best already identified
if len(bestFragments) > 0 {
for _, frag := range bestFragments {
if candidate.(*Fragment).Overlaps(frag) {
if len(fq) < 1 {
break OUTER
}
candidate = heap.Pop(&fq)
continue OUTER
}
}
bestFragments = append(bestFragments, candidate.(*Fragment))
} else {
bestFragments = append(bestFragments, candidate.(*Fragment))
}
if len(fq) < 1 {
break
}
candidate = heap.Pop(&fq)
}
}
// now that we have the best fragments, we can format them
formattedFragments := make([]string, len(bestFragments))
for i, fragment := range bestFragments {
formattedFragments[i] = s.sep + s.formatter.Format(fragment, dm.Locations[field]) + s.sep
}
if dm.Fragments == nil {
dm.Fragments = make(FieldFragmentMap, 0)
}
dm.Fragments[field] = formattedFragments
return formattedFragments
}
// A PriorityQueue implements heap.Interface and holds Items.
type FragmentQueue []*Fragment
func (fq FragmentQueue) Len() int { return len(fq) }
func (fq FragmentQueue) Less(i, j int) bool {
// We want Pop to give us the highest, not lowest, priority so we use greater than here.
return fq[i].score > fq[j].score
}
func (fq FragmentQueue) Swap(i, j int) {
fq[i], fq[j] = fq[j], fq[i]
fq[i].index = i
fq[j].index = j
}
func (fq *FragmentQueue) Push(x interface{}) {
n := len(*fq)
item := x.(*Fragment)
item.index = n
*fq = append(*fq, item)
}
func (fq *FragmentQueue) Pop() interface{} {
old := *fq
n := len(old)
item := old[n-1]
item.index = -1 // for safety
*fq = old[0 : n-1]
return item
}