![Marty Schoch](/assets/img/avatar_default.png)
index id's are now opaque (until finally returned to top-level user) - the TermFieldDoc's returned by TermFieldReader no longer contain doc id - instead they return an opaque IndexInternalID - items returned are still in the "natural index order" - but that is no longer guaranteed to be "doc id order" - correct behavior requires that they all follow the same order - but not any particular order - new API FinalizeDocID which converts index internal ID's to public string ID - APIs used internally which previously took doc id now take IndexInternalID - that is DocumentFieldTerms() and DocumentFieldTermsForFields() - however, APIs that are used externally do not reflect this change - that is Document() - DocumentIDReader follows the same changes, but this is less obvious - behavior clarified, used to iterate doc ids, BUT NOT in doc id order - method STILL available to iterate doc ids in range - but again, you won't get them in any meaningful order - new method to iterate actual doc ids from list of possible ids - this was introduced to make the DocIDSearcher continue working searchers now work with the new opaque index internal doc ids - they return new DocumentMatchInternal (which does not have string ID) scorerers also work with these opaque index internal doc ids - they return DocumentMatchInternal (which does not have string ID) collectors now also perform a final step of converting the final result - they STILL return traditional DocumentMatch (with string ID) - but they now also require an IndexReader (so that they can do the conversion)
33 lines
677 B
Go
33 lines
677 B
Go
package collectors
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import (
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"math/rand"
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"strconv"
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"testing"
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"github.com/blevesearch/bleve/search"
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"golang.org/x/net/context"
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)
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func benchHelper(numOfMatches int, collector search.Collector, b *testing.B) {
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matches := make([]*search.DocumentMatchInternal, 0, numOfMatches)
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for i := 0; i < numOfMatches; i++ {
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matches = append(matches, &search.DocumentMatchInternal{
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ID: testInternalId(strconv.Itoa(i)),
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Score: rand.Float64(),
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})
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}
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b.ResetTimer()
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for run := 0; run < b.N; run++ {
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searcher := &stubSearcher{
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matches: matches,
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}
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err := collector.Collect(context.Background(), searcher, &stubReader{})
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if err != nil {
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b.Fatal(err)
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}
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}
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}
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