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bleve/search/search.go
Marty Schoch ce0b299d6f switch sort impl to use interface
this improves perf in the case where we're not doing any sorting
as we avoid allocating memory and converting scores into
numeric terms
2016-08-24 19:02:22 -04:00

148 lines
4.6 KiB
Go

// Copyright (c) 2014 Couchbase, Inc.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software distributed under the
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific language governing permissions
// and limitations under the License.
package search
import (
"fmt"
"github.com/blevesearch/bleve/document"
"github.com/blevesearch/bleve/index"
)
type Location struct {
Pos float64 `json:"pos"`
Start float64 `json:"start"`
End float64 `json:"end"`
ArrayPositions []float64 `json:"array_positions"`
}
// SameArrayElement returns true if two locations are point to
// the same array element
func (l *Location) SameArrayElement(other *Location) bool {
if len(l.ArrayPositions) != len(other.ArrayPositions) {
return false
}
for i, elem := range l.ArrayPositions {
if other.ArrayPositions[i] != elem {
return false
}
}
return true
}
type Locations []*Location
type TermLocationMap map[string]Locations
func (t TermLocationMap) AddLocation(term string, location *Location) {
existingLocations, exists := t[term]
if exists {
existingLocations = append(existingLocations, location)
t[term] = existingLocations
} else {
locations := make(Locations, 1)
locations[0] = location
t[term] = locations
}
}
type FieldTermLocationMap map[string]TermLocationMap
type FieldFragmentMap map[string][]string
type DocumentMatch struct {
Index string `json:"index,omitempty"`
ID string `json:"id"`
IndexInternalID index.IndexInternalID `json:"-"`
Score float64 `json:"score"`
Expl *Explanation `json:"explanation,omitempty"`
Locations FieldTermLocationMap `json:"locations,omitempty"`
Fragments FieldFragmentMap `json:"fragments,omitempty"`
Sort []interface{} `json:"sort,omitempty"`
// Fields contains the values for document fields listed in
// SearchRequest.Fields. Text fields are returned as strings, numeric
// fields as float64s and date fields as time.RFC3339 formatted strings.
Fields map[string]interface{} `json:"fields,omitempty"`
// as we learn field terms, we can cache important ones for later use
// for example, sorting and building facets need these values
CachedFieldTerms index.FieldTerms `json:"-"`
// if we load the document for this hit, remember it so we dont load again
Document *document.Document `json:"-"`
// used to maintain natural index order
HitNumber uint64 `json:"-"`
}
func (dm *DocumentMatch) AddFieldValue(name string, value interface{}) {
if dm.Fields == nil {
dm.Fields = make(map[string]interface{})
}
existingVal, ok := dm.Fields[name]
if !ok {
dm.Fields[name] = value
return
}
valSlice, ok := existingVal.([]interface{})
if ok {
// already a slice, append to it
valSlice = append(valSlice, value)
} else {
// create a slice
valSlice = []interface{}{existingVal, value}
}
dm.Fields[name] = valSlice
}
// Reset allows an already allocated DocumentMatch to be reused
func (dm *DocumentMatch) Reset() *DocumentMatch {
// remember the []byte used for the IndexInternalID
indexInternalID := dm.IndexInternalID
// remember the []interface{} used for sort
sort := dm.Sort
// idiom to copy over from empty DocumentMatch (0 allocations)
*dm = DocumentMatch{}
// reuse the []byte already allocated (and reset len to 0)
dm.IndexInternalID = indexInternalID[:0]
// reuse the []interface{} already allocated (and reset len to 0)
dm.Sort = sort[:0]
return dm
}
func (dm *DocumentMatch) String() string {
return fmt.Sprintf("[%s-%f]", string(dm.IndexInternalID), dm.Score)
}
type DocumentMatchCollection []*DocumentMatch
func (c DocumentMatchCollection) Len() int { return len(c) }
func (c DocumentMatchCollection) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
func (c DocumentMatchCollection) Less(i, j int) bool { return c[i].Score > c[j].Score }
type Searcher interface {
Next(ctx *SearchContext) (*DocumentMatch, error)
Advance(ctx *SearchContext, ID index.IndexInternalID) (*DocumentMatch, error)
Close() error
Weight() float64
SetQueryNorm(float64)
Count() uint64
Min() int
DocumentMatchPoolSize() int
}
// SearchContext represents the context around a single search
type SearchContext struct {
DocumentMatchPool *DocumentMatchPool
}