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+# 2.2.1 (July 15, 2023)
+
+* Fix: CreateResource cannot overflow pool. This changes documented behavior of CreateResource. Previously,
+ CreateResource could create a resource even if the pool was full. This could cause the pool to overflow. While this
+ was documented, it was documenting incorrect behavior. CreateResource now returns an error if the pool is full.
+
+# 2.2.0 (February 11, 2023)
+
+* Use Go 1.19 atomics and drop go.uber.org/atomic dependency
+
+# 2.1.2 (November 12, 2022)
+
+* Restore support to Go 1.18 via go.uber.org/atomic
+
+# 2.1.1 (November 11, 2022)
+
+* Fix create resource concurrently with Stat call race
+
+# 2.1.0 (October 28, 2022)
+
+* Concurrency control is now implemented with a semaphore. This simplifies some internal logic, resolves a few error conditions (including a deadlock), and improves performance. (Jan Dubsky)
+* Go 1.19 is now required for the improved atomic support.
+
+# 2.0.1 (October 28, 2022)
+
+* Fix race condition when Close is called concurrently with multiple constructors
+
+# 2.0.0 (September 17, 2022)
+
+* Use generics instead of interface{} (Столяров Владимир Алексеевич)
+* Add Reset
+* Do not cancel resource construction when Acquire is canceled
+* NewPool takes Config
+
+# 1.3.0 (August 27, 2022)
+
+* Acquire creates resources in background to allow creation to continue after Acquire is canceled (James Hartig)
+
+# 1.2.1 (December 2, 2021)
+
+* TryAcquire now does not block when background constructing resource
+
+# 1.2.0 (November 20, 2021)
+
+* Add TryAcquire (A. Jensen)
+* Fix: remove memory leak / unintentionally pinned memory when shrinking slices (Alexander Staubo)
+* Fix: Do not leave pool locked after panic from nil context
+
+# 1.1.4 (September 11, 2021)
+
+* Fix: Deadlock in CreateResource if pool was closed during resource acquisition (Dmitriy Matrenichev)
+
+# 1.1.3 (December 3, 2020)
+
+* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov)
+
+# 1.1.2 (September 26, 2020)
+
+* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
+* Fix: Prevent crash when pool is closed while resource is being created.
+
+# 1.1.1 (April 2, 2020)
+
+* Pool.Close can be safely called multiple times
+* AcquireAllIDle immediately returns nil if pool is closed
+* CreateResource checks if pool is closed before taking any action
+* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool.
+
+# 1.1.0 (February 5, 2020)
+
+* Use runtime.nanotime for faster tracking of acquire time and last usage time.
+* Track resource idle time to enable client health check logic. (Patrick Ellul)
+* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul)
+* Fix deadlock race when acquire is cancelled. (Michael Tharp)