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Diffstat (limited to 'vendor/github.com/jackc/puddle/v2/CHANGELOG.md')
-rw-r--r-- | vendor/github.com/jackc/puddle/v2/CHANGELOG.md | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/vendor/github.com/jackc/puddle/v2/CHANGELOG.md b/vendor/github.com/jackc/puddle/v2/CHANGELOG.md new file mode 100644 index 0000000..a15991c --- /dev/null +++ b/vendor/github.com/jackc/puddle/v2/CHANGELOG.md @@ -0,0 +1,74 @@ +# 2.2.1 (July 15, 2023) + +* Fix: CreateResource cannot overflow pool. This changes documented behavior of CreateResource. Previously, + CreateResource could create a resource even if the pool was full. This could cause the pool to overflow. While this + was documented, it was documenting incorrect behavior. CreateResource now returns an error if the pool is full. + +# 2.2.0 (February 11, 2023) + +* Use Go 1.19 atomics and drop go.uber.org/atomic dependency + +# 2.1.2 (November 12, 2022) + +* Restore support to Go 1.18 via go.uber.org/atomic + +# 2.1.1 (November 11, 2022) + +* Fix create resource concurrently with Stat call race + +# 2.1.0 (October 28, 2022) + +* Concurrency control is now implemented with a semaphore. This simplifies some internal logic, resolves a few error conditions (including a deadlock), and improves performance. (Jan Dubsky) +* Go 1.19 is now required for the improved atomic support. + +# 2.0.1 (October 28, 2022) + +* Fix race condition when Close is called concurrently with multiple constructors + +# 2.0.0 (September 17, 2022) + +* Use generics instead of interface{} (Столяров Владимир Алексеевич) +* Add Reset +* Do not cancel resource construction when Acquire is canceled +* NewPool takes Config + +# 1.3.0 (August 27, 2022) + +* Acquire creates resources in background to allow creation to continue after Acquire is canceled (James Hartig) + +# 1.2.1 (December 2, 2021) + +* TryAcquire now does not block when background constructing resource + +# 1.2.0 (November 20, 2021) + +* Add TryAcquire (A. Jensen) +* Fix: remove memory leak / unintentionally pinned memory when shrinking slices (Alexander Staubo) +* Fix: Do not leave pool locked after panic from nil context + +# 1.1.4 (September 11, 2021) + +* Fix: Deadlock in CreateResource if pool was closed during resource acquisition (Dmitriy Matrenichev) + +# 1.1.3 (December 3, 2020) + +* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov) + +# 1.1.2 (September 26, 2020) + +* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed. +* Fix: Prevent crash when pool is closed while resource is being created. + +# 1.1.1 (April 2, 2020) + +* Pool.Close can be safely called multiple times +* AcquireAllIDle immediately returns nil if pool is closed +* CreateResource checks if pool is closed before taking any action +* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool. + +# 1.1.0 (February 5, 2020) + +* Use runtime.nanotime for faster tracking of acquire time and last usage time. +* Track resource idle time to enable client health check logic. (Patrick Ellul) +* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul) +* Fix deadlock race when acquire is cancelled. (Michael Tharp) |