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-rw-r--r--vendor/github.com/jackc/puddle/v2/pool.go696
1 files changed, 696 insertions, 0 deletions
diff --git a/vendor/github.com/jackc/puddle/v2/pool.go b/vendor/github.com/jackc/puddle/v2/pool.go
new file mode 100644
index 0000000..c8edc0f
--- /dev/null
+++ b/vendor/github.com/jackc/puddle/v2/pool.go
@@ -0,0 +1,696 @@
+package puddle
+
+import (
+ "context"
+ "errors"
+ "sync"
+ "sync/atomic"
+ "time"
+
+ "github.com/jackc/puddle/v2/internal/genstack"
+ "golang.org/x/sync/semaphore"
+)
+
+const (
+ resourceStatusConstructing = 0
+ resourceStatusIdle = iota
+ resourceStatusAcquired = iota
+ resourceStatusHijacked = iota
+)
+
+// ErrClosedPool occurs on an attempt to acquire a connection from a closed pool
+// or a pool that is closed while the acquire is waiting.
+var ErrClosedPool = errors.New("closed pool")
+
+// ErrNotAvailable occurs on an attempt to acquire a resource from a pool
+// that is at maximum capacity and has no available resources.
+var ErrNotAvailable = errors.New("resource not available")
+
+// Constructor is a function called by the pool to construct a resource.
+type Constructor[T any] func(ctx context.Context) (res T, err error)
+
+// Destructor is a function called by the pool to destroy a resource.
+type Destructor[T any] func(res T)
+
+// Resource is the resource handle returned by acquiring from the pool.
+type Resource[T any] struct {
+ value T
+ pool *Pool[T]
+ creationTime time.Time
+ lastUsedNano int64
+ poolResetCount int
+ status byte
+}
+
+// Value returns the resource value.
+func (res *Resource[T]) Value() T {
+ if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
+ panic("tried to access resource that is not acquired or hijacked")
+ }
+ return res.value
+}
+
+// Release returns the resource to the pool. res must not be subsequently used.
+func (res *Resource[T]) Release() {
+ if res.status != resourceStatusAcquired {
+ panic("tried to release resource that is not acquired")
+ }
+ res.pool.releaseAcquiredResource(res, nanotime())
+}
+
+// ReleaseUnused returns the resource to the pool without updating when it was last used used. i.e. LastUsedNanotime
+// will not change. res must not be subsequently used.
+func (res *Resource[T]) ReleaseUnused() {
+ if res.status != resourceStatusAcquired {
+ panic("tried to release resource that is not acquired")
+ }
+ res.pool.releaseAcquiredResource(res, res.lastUsedNano)
+}
+
+// Destroy returns the resource to the pool for destruction. res must not be
+// subsequently used.
+func (res *Resource[T]) Destroy() {
+ if res.status != resourceStatusAcquired {
+ panic("tried to destroy resource that is not acquired")
+ }
+ go res.pool.destroyAcquiredResource(res)
+}
+
+// Hijack assumes ownership of the resource from the pool. Caller is responsible
+// for cleanup of resource value.
+func (res *Resource[T]) Hijack() {
+ if res.status != resourceStatusAcquired {
+ panic("tried to hijack resource that is not acquired")
+ }
+ res.pool.hijackAcquiredResource(res)
+}
+
+// CreationTime returns when the resource was created by the pool.
+func (res *Resource[T]) CreationTime() time.Time {
+ if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
+ panic("tried to access resource that is not acquired or hijacked")
+ }
+ return res.creationTime
+}
+
+// LastUsedNanotime returns when Release was last called on the resource measured in nanoseconds from an arbitrary time
+// (a monotonic time). Returns creation time if Release has never been called. This is only useful to compare with
+// other calls to LastUsedNanotime. In almost all cases, IdleDuration should be used instead.
+func (res *Resource[T]) LastUsedNanotime() int64 {
+ if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
+ panic("tried to access resource that is not acquired or hijacked")
+ }
+
+ return res.lastUsedNano
+}
+
+// IdleDuration returns the duration since Release was last called on the resource. This is equivalent to subtracting
+// LastUsedNanotime to the current nanotime.
+func (res *Resource[T]) IdleDuration() time.Duration {
+ if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
+ panic("tried to access resource that is not acquired or hijacked")
+ }
+
+ return time.Duration(nanotime() - res.lastUsedNano)
+}
+
+// Pool is a concurrency-safe resource pool.
+type Pool[T any] struct {
+ // mux is the pool internal lock. Any modification of shared state of
+ // the pool (but Acquires of acquireSem) must be performed only by
+ // holder of the lock. Long running operations are not allowed when mux
+ // is held.
+ mux sync.Mutex
+ // acquireSem provides an allowance to acquire a resource.
+ //
+ // Releases are allowed only when caller holds mux. Acquires have to
+ // happen before mux is locked (doesn't apply to semaphore.TryAcquire in
+ // AcquireAllIdle).
+ acquireSem *semaphore.Weighted
+ destructWG sync.WaitGroup
+
+ allResources resList[T]
+ idleResources *genstack.GenStack[*Resource[T]]
+
+ constructor Constructor[T]
+ destructor Destructor[T]
+ maxSize int32
+
+ acquireCount int64
+ acquireDuration time.Duration
+ emptyAcquireCount int64
+ canceledAcquireCount atomic.Int64
+
+ resetCount int
+
+ baseAcquireCtx context.Context
+ cancelBaseAcquireCtx context.CancelFunc
+ closed bool
+}
+
+type Config[T any] struct {
+ Constructor Constructor[T]
+ Destructor Destructor[T]
+ MaxSize int32
+}
+
+// NewPool creates a new pool. Panics if maxSize is less than 1.
+func NewPool[T any](config *Config[T]) (*Pool[T], error) {
+ if config.MaxSize < 1 {
+ return nil, errors.New("MaxSize must be >= 1")
+ }
+
+ baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
+
+ return &Pool[T]{
+ acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
+ idleResources: genstack.NewGenStack[*Resource[T]](),
+ maxSize: config.MaxSize,
+ constructor: config.Constructor,
+ destructor: config.Destructor,
+ baseAcquireCtx: baseAcquireCtx,
+ cancelBaseAcquireCtx: cancelBaseAcquireCtx,
+ }, nil
+}
+
+// Close destroys all resources in the pool and rejects future Acquire calls.
+// Blocks until all resources are returned to pool and destroyed.
+func (p *Pool[T]) Close() {
+ defer p.destructWG.Wait()
+
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ if p.closed {
+ return
+ }
+ p.closed = true
+ p.cancelBaseAcquireCtx()
+
+ for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
+ p.allResources.remove(res)
+ go p.destructResourceValue(res.value)
+ }
+}
+
+// Stat is a snapshot of Pool statistics.
+type Stat struct {
+ constructingResources int32
+ acquiredResources int32
+ idleResources int32
+ maxResources int32
+ acquireCount int64
+ acquireDuration time.Duration
+ emptyAcquireCount int64
+ canceledAcquireCount int64
+}
+
+// TotalResources returns the total number of resources currently in the pool.
+// The value is the sum of ConstructingResources, AcquiredResources, and
+// IdleResources.
+func (s *Stat) TotalResources() int32 {
+ return s.constructingResources + s.acquiredResources + s.idleResources
+}
+
+// ConstructingResources returns the number of resources with construction in progress in
+// the pool.
+func (s *Stat) ConstructingResources() int32 {
+ return s.constructingResources
+}
+
+// AcquiredResources returns the number of currently acquired resources in the pool.
+func (s *Stat) AcquiredResources() int32 {
+ return s.acquiredResources
+}
+
+// IdleResources returns the number of currently idle resources in the pool.
+func (s *Stat) IdleResources() int32 {
+ return s.idleResources
+}
+
+// MaxResources returns the maximum size of the pool.
+func (s *Stat) MaxResources() int32 {
+ return s.maxResources
+}
+
+// AcquireCount returns the cumulative count of successful acquires from the pool.
+func (s *Stat) AcquireCount() int64 {
+ return s.acquireCount
+}
+
+// AcquireDuration returns the total duration of all successful acquires from
+// the pool.
+func (s *Stat) AcquireDuration() time.Duration {
+ return s.acquireDuration
+}
+
+// EmptyAcquireCount returns the cumulative count of successful acquires from the pool
+// that waited for a resource to be released or constructed because the pool was
+// empty.
+func (s *Stat) EmptyAcquireCount() int64 {
+ return s.emptyAcquireCount
+}
+
+// CanceledAcquireCount returns the cumulative count of acquires from the pool
+// that were canceled by a context.
+func (s *Stat) CanceledAcquireCount() int64 {
+ return s.canceledAcquireCount
+}
+
+// Stat returns the current pool statistics.
+func (p *Pool[T]) Stat() *Stat {
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ s := &Stat{
+ maxResources: p.maxSize,
+ acquireCount: p.acquireCount,
+ emptyAcquireCount: p.emptyAcquireCount,
+ canceledAcquireCount: p.canceledAcquireCount.Load(),
+ acquireDuration: p.acquireDuration,
+ }
+
+ for _, res := range p.allResources {
+ switch res.status {
+ case resourceStatusConstructing:
+ s.constructingResources += 1
+ case resourceStatusIdle:
+ s.idleResources += 1
+ case resourceStatusAcquired:
+ s.acquiredResources += 1
+ }
+ }
+
+ return s
+}
+
+// tryAcquireIdleResource checks if there is any idle resource. If there is
+// some, this method removes it from idle list and returns it. If the idle pool
+// is empty, this method returns nil and doesn't modify the idleResources slice.
+//
+// WARNING: Caller of this method must hold the pool mutex!
+func (p *Pool[T]) tryAcquireIdleResource() *Resource[T] {
+ res, ok := p.idleResources.Pop()
+ if !ok {
+ return nil
+ }
+
+ res.status = resourceStatusAcquired
+ return res
+}
+
+// createNewResource creates a new resource and inserts it into list of pool
+// resources.
+//
+// WARNING: Caller of this method must hold the pool mutex!
+func (p *Pool[T]) createNewResource() *Resource[T] {
+ res := &Resource[T]{
+ pool: p,
+ creationTime: time.Now(),
+ lastUsedNano: nanotime(),
+ poolResetCount: p.resetCount,
+ status: resourceStatusConstructing,
+ }
+
+ p.allResources.append(res)
+ p.destructWG.Add(1)
+
+ return res
+}
+
+// Acquire gets a resource from the pool. If no resources are available and the pool is not at maximum capacity it will
+// create a new resource. If the pool is at maximum capacity it will block until a resource is available. ctx can be
+// used to cancel the Acquire.
+//
+// If Acquire creates a new resource the resource constructor function will receive a context that delegates Value() to
+// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
+// the problem of it being impossible to create resources when the time to create a resource is greater than any one
+// caller of Acquire is willing to wait.
+func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
+ select {
+ case <-ctx.Done():
+ p.canceledAcquireCount.Add(1)
+ return nil, ctx.Err()
+ default:
+ }
+
+ return p.acquire(ctx)
+}
+
+// acquire is a continuation of Acquire function that doesn't check context
+// validity.
+//
+// This function exists solely only for benchmarking purposes.
+func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
+ startNano := nanotime()
+
+ var waitedForLock bool
+ if !p.acquireSem.TryAcquire(1) {
+ waitedForLock = true
+ err := p.acquireSem.Acquire(ctx, 1)
+ if err != nil {
+ p.canceledAcquireCount.Add(1)
+ return nil, err
+ }
+ }
+
+ p.mux.Lock()
+ if p.closed {
+ p.acquireSem.Release(1)
+ p.mux.Unlock()
+ return nil, ErrClosedPool
+ }
+
+ // If a resource is available in the pool.
+ if res := p.tryAcquireIdleResource(); res != nil {
+ if waitedForLock {
+ p.emptyAcquireCount += 1
+ }
+ p.acquireCount += 1
+ p.acquireDuration += time.Duration(nanotime() - startNano)
+ p.mux.Unlock()
+ return res, nil
+ }
+
+ if len(p.allResources) >= int(p.maxSize) {
+ // Unreachable code.
+ panic("bug: semaphore allowed more acquires than pool allows")
+ }
+
+ // The resource is not idle, but there is enough space to create one.
+ res := p.createNewResource()
+ p.mux.Unlock()
+
+ res, err := p.initResourceValue(ctx, res)
+ if err != nil {
+ return nil, err
+ }
+
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ p.emptyAcquireCount += 1
+ p.acquireCount += 1
+ p.acquireDuration += time.Duration(nanotime() - startNano)
+
+ return res, nil
+}
+
+func (p *Pool[T]) initResourceValue(ctx context.Context, res *Resource[T]) (*Resource[T], error) {
+ // Create the resource in a goroutine to immediately return from Acquire
+ // if ctx is canceled without also canceling the constructor.
+ //
+ // See:
+ // - https://github.com/jackc/pgx/issues/1287
+ // - https://github.com/jackc/pgx/issues/1259
+ constructErrChan := make(chan error)
+ go func() {
+ constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
+ value, err := p.constructor(constructorCtx)
+ if err != nil {
+ p.mux.Lock()
+ p.allResources.remove(res)
+ p.destructWG.Done()
+
+ // The resource won't be acquired because its
+ // construction failed. We have to allow someone else to
+ // take that resouce.
+ p.acquireSem.Release(1)
+ p.mux.Unlock()
+
+ select {
+ case constructErrChan <- err:
+ case <-ctx.Done():
+ // The caller is cancelled, so no-one awaits the
+ // error. This branch avoid goroutine leak.
+ }
+ return
+ }
+
+ // The resource is already in p.allResources where it might be read. So we need to acquire the lock to update its
+ // status.
+ p.mux.Lock()
+ res.value = value
+ res.status = resourceStatusAcquired
+ p.mux.Unlock()
+
+ // This select works because the channel is unbuffered.
+ select {
+ case constructErrChan <- nil:
+ case <-ctx.Done():
+ p.releaseAcquiredResource(res, res.lastUsedNano)
+ }
+ }()
+
+ select {
+ case <-ctx.Done():
+ p.canceledAcquireCount.Add(1)
+ return nil, ctx.Err()
+ case err := <-constructErrChan:
+ if err != nil {
+ return nil, err
+ }
+ return res, nil
+ }
+}
+
+// TryAcquire gets a resource from the pool if one is immediately available. If not, it returns ErrNotAvailable. If no
+// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
+// used to cancel the background creation.
+func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
+ if !p.acquireSem.TryAcquire(1) {
+ return nil, ErrNotAvailable
+ }
+
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ if p.closed {
+ p.acquireSem.Release(1)
+ return nil, ErrClosedPool
+ }
+
+ // If a resource is available now
+ if res := p.tryAcquireIdleResource(); res != nil {
+ p.acquireCount += 1
+ return res, nil
+ }
+
+ if len(p.allResources) >= int(p.maxSize) {
+ // Unreachable code.
+ panic("bug: semaphore allowed more acquires than pool allows")
+ }
+
+ res := p.createNewResource()
+ go func() {
+ value, err := p.constructor(ctx)
+
+ p.mux.Lock()
+ defer p.mux.Unlock()
+ // We have to create the resource and only then release the
+ // semaphore - For the time being there is no resource that
+ // someone could acquire.
+ defer p.acquireSem.Release(1)
+
+ if err != nil {
+ p.allResources.remove(res)
+ p.destructWG.Done()
+ return
+ }
+
+ res.value = value
+ res.status = resourceStatusIdle
+ p.idleResources.Push(res)
+ }()
+
+ return nil, ErrNotAvailable
+}
+
+// acquireSemAll tries to acquire num free tokens from sem. This function is
+// guaranteed to acquire at least the lowest number of tokens that has been
+// available in the semaphore during runtime of this function.
+//
+// For the time being, semaphore doesn't allow to acquire all tokens atomically
+// (see https://github.com/golang/sync/pull/19). We simulate this by trying all
+// powers of 2 that are less or equal to num.
+//
+// For example, let's immagine we have 19 free tokens in the semaphore which in
+// total has 24 tokens (i.e. the maxSize of the pool is 24 resources). Then if
+// num is 24, the log2Uint(24) is 4 and we try to acquire 16, 8, 4, 2 and 1
+// tokens. Out of those, the acquire of 16, 2 and 1 tokens will succeed.
+//
+// Naturally, Acquires and Releases of the semaphore might take place
+// concurrently. For this reason, it's not guaranteed that absolutely all free
+// tokens in the semaphore will be acquired. But it's guaranteed that at least
+// the minimal number of tokens that has been present over the whole process
+// will be acquired. This is sufficient for the use-case we have in this
+// package.
+//
+// TODO: Replace this with acquireSem.TryAcquireAll() if it gets to
+// upstream. https://github.com/golang/sync/pull/19
+func acquireSemAll(sem *semaphore.Weighted, num int) int {
+ if sem.TryAcquire(int64(num)) {
+ return num
+ }
+
+ var acquired int
+ for i := int(log2Int(num)); i >= 0; i-- {
+ val := 1 << i
+ if sem.TryAcquire(int64(val)) {
+ acquired += val
+ }
+ }
+
+ return acquired
+}
+
+// AcquireAllIdle acquires all currently idle resources. Its intended use is for
+// health check and keep-alive functionality. It does not update pool
+// statistics.
+func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ if p.closed {
+ return nil
+ }
+
+ numIdle := p.idleResources.Len()
+ if numIdle == 0 {
+ return nil
+ }
+
+ // In acquireSemAll we use only TryAcquire and not Acquire. Because
+ // TryAcquire cannot block, the fact that we hold mutex locked and try
+ // to acquire semaphore cannot result in dead-lock.
+ //
+ // Because the mutex is locked, no parallel Release can run. This
+ // implies that the number of tokens can only decrease because some
+ // Acquire/TryAcquire call can consume the semaphore token. Consequently
+ // acquired is always less or equal to numIdle. Moreover if acquired <
+ // numIdle, then there are some parallel Acquire/TryAcquire calls that
+ // will take the remaining idle connections.
+ acquired := acquireSemAll(p.acquireSem, numIdle)
+
+ idle := make([]*Resource[T], acquired)
+ for i := range idle {
+ res, _ := p.idleResources.Pop()
+ res.status = resourceStatusAcquired
+ idle[i] = res
+ }
+
+ // We have to bump the generation to ensure that Acquire/TryAcquire
+ // calls running in parallel (those which caused acquired < numIdle)
+ // will consume old connections and not freshly released connections
+ // instead.
+ p.idleResources.NextGen()
+
+ return idle
+}
+
+// CreateResource constructs a new resource without acquiring it. It goes straight in the IdlePool. If the pool is full
+// it returns an error. It can be useful to maintain warm resources under little load.
+func (p *Pool[T]) CreateResource(ctx context.Context) error {
+ if !p.acquireSem.TryAcquire(1) {
+ return ErrNotAvailable
+ }
+
+ p.mux.Lock()
+ if p.closed {
+ p.acquireSem.Release(1)
+ p.mux.Unlock()
+ return ErrClosedPool
+ }
+
+ if len(p.allResources) >= int(p.maxSize) {
+ p.acquireSem.Release(1)
+ p.mux.Unlock()
+ return ErrNotAvailable
+ }
+
+ res := p.createNewResource()
+ p.mux.Unlock()
+
+ value, err := p.constructor(ctx)
+ p.mux.Lock()
+ defer p.mux.Unlock()
+ defer p.acquireSem.Release(1)
+ if err != nil {
+ p.allResources.remove(res)
+ p.destructWG.Done()
+ return err
+ }
+
+ res.value = value
+ res.status = resourceStatusIdle
+
+ // If closed while constructing resource then destroy it and return an error
+ if p.closed {
+ go p.destructResourceValue(res.value)
+ return ErrClosedPool
+ }
+
+ p.idleResources.Push(res)
+
+ return nil
+}
+
+// Reset destroys all resources, but leaves the pool open. It is intended for use when an error is detected that would
+// disrupt all resources (such as a network interruption or a server state change).
+//
+// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
+// to the pool.
+func (p *Pool[T]) Reset() {
+ p.mux.Lock()
+ defer p.mux.Unlock()
+
+ p.resetCount++
+
+ for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
+ p.allResources.remove(res)
+ go p.destructResourceValue(res.value)
+ }
+}
+
+// releaseAcquiredResource returns res to the the pool.
+func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
+ p.mux.Lock()
+ defer p.mux.Unlock()
+ defer p.acquireSem.Release(1)
+
+ if p.closed || res.poolResetCount != p.resetCount {
+ p.allResources.remove(res)
+ go p.destructResourceValue(res.value)
+ } else {
+ res.lastUsedNano = lastUsedNano
+ res.status = resourceStatusIdle
+ p.idleResources.Push(res)
+ }
+}
+
+// Remove removes res from the pool and closes it. If res is not part of the
+// pool Remove will panic.
+func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
+ p.destructResourceValue(res.value)
+
+ p.mux.Lock()
+ defer p.mux.Unlock()
+ defer p.acquireSem.Release(1)
+
+ p.allResources.remove(res)
+}
+
+func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
+ p.mux.Lock()
+ defer p.mux.Unlock()
+ defer p.acquireSem.Release(1)
+
+ p.allResources.remove(res)
+ res.status = resourceStatusHijacked
+ p.destructWG.Done() // not responsible for destructing hijacked resources
+}
+
+func (p *Pool[T]) destructResourceValue(value T) {
+ p.destructor(value)
+ p.destructWG.Done()
+}